BananaTalk is a game messaging app that promotes intergenerational communication.
Low intergenerational solitude leads to loneliness that has tremendous negative health impacts.
Intergenrational Family Solidarity refers to feeling of closeness between family members.
This case study approaches solidarity from two aspects:
In order to find out intergenerational communication and user needs, I conducted 5 user interviews.
To gain a broad understanding across cultures, my participants ranged:
I noticed some common themes and patterns among user interviews.
Most users lack incentive to reach out to relatives living in farther distances even though they want to.
Elderly generations doesnt reach out often because they don't want to intrude on children's lives.
Almost all users agree that quality time is key to fostering emotional closeness. This could be a scheduled session or texts throughout the day.
Based on the user interviews, I constructed 3 user personas, one representing each generation and the culture I interviewed. I ultimately focsued on Grandma because her needs reflect associational and structural solidarity.
76 yrs old | Taipei, Taiwan | Retired Grandma
At this stage it was time to re-define my goal and narrow down its scope based on the insights I gained from users.
Based on Shu-Chin’s goals and needs, the app should:
I started by sketching some user flows and early wireframe ideas.
I sketched out a user flow to visualize how my core features would work together. It turns out a lot more complicated than I thought...which was exiciting!
In my Low-Fi prototyping stage, I explored ways to combine UX structure of an app with equal emphasis on gaming and messaging feature.
I designed some wireframes that focused on Janelle's goals and would allow her to:
Here's the star of the process... since game UX and Messaging App UX differs drastically, I explored ways to include fun widgets while maintaining credible system so users would want to use it as a messaging app.
Here are Level Bar and Ripeness Bar. Ripeness bar tracks overall progress while level bar breaks down progress into smaller increments.
I kept the colors welcoming and chose a readable font. Illustrations (modified but not created by me) add some delightful touches to a simple UI.
Simple UI with gamified elements such as progress bars will create a safe space to encourage user exploration while maintaining user exploration.
All of these elements finally come together in the final designs. Users can search by location to create a new trip and start planning.